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Automobilista

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Re: Automobilista

Messaggioda Anto870 » 25/08/2016, 7:41



We┬┤re happy to bring Automobilista out of Early Access as v1.0 is now officially released!

V1.0 brings a new series (F-Vintage 1967 & 1969), new track layouts, along with an extensive list of fixes and updates to the current Early Access version.

To reflect this release, base game has been upgraded to full price @ US$ 39.99 (and accordingly for other currencies) on Steam as Early Access discounts ends - we remain with launch discount of 10% for the initial launch week, and until Sunday 28th you may also buy it from our forum store for only US$ 29.99.

Prices will also remain discounted until Sunday 29th for the full Reiza Membership Package (base game + Season Pass for all DLCs + beta access) @ US$ 54.99, and Membership upgrade (Season Pass for all DLCs + beta access for those that already own the game) for US$ 24.99.

The AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass is also available at the Steam store page now.

The only difference between the Steam AMS Season Pass vs what you get with Reiza Membership package from the forum store is access to Reiza 51 development forum - everything else (DLCs & AMS Beta) is included in the Season Pass.

Some further important info regarding this release:
A new player profile is strongly recommended.
Replays from v0.9.8 and earlier may not be compatible with v1.0
Mods might need to be updated - specially mods that are in the REIZA28 - REIZA35 range as those slots have been reserved for official content as well (modsin that range won┬┤t show up in menu).

Full changelog from v0.9.8:

Content

Cars
:
Added Formula Vintage series (1967 & 1969 seasons)

Tracks:
Added Flugplatz Bergschleife & Mendig Supertruck layouts to Mendig
Added circuits no 7 & 9 to Buenos Aires
Added West & Classic layouts to Kansai
Added South & Patriot layouts to VIR

Features & Fixes
Track conditions now cumulative over race weekend (no longer resets to initial state every session)
Added track progression & quali length options to AMS Dedicated tool
Added DynHUD spinner for alternative designs & two extra default options (CleanHUD & Telemetry)
DynHUD: Various stability & functionality fixes
Disabled 16bit option altogether from AMS Config
Added AMS Config option for alternative SweetFX presets & included some new presets
Re-ordered and replaced main menu series graphics to feature a preview of each vehicle in the series
Upped "reserved" slots in main menu for official content from previous 28 to 35 (so mods which were previously in that 29-35 range will need to be renamed to show up in main menu)
Folder "\SCREENSHOTS" is now created in root configurations folder rather than as subfolder of Userdata (needs to create a new config.inito take effect)
Fixed opponent class filter so it no longer displays different cars in a same class as the same
Added extra track and vehicle information to showroom & loading screens
Added music fade out during loading screen
Added spectator mode option to the multiplayer lobby screen (was previously in create session screen which caused some confusion)
Fixed bug with multiplayer opponents appearing floating when loading replays from the replay fridge
Fixed bug with some sound effects looping during replays
Fixed bug with Multiplayer menu settings not working
Fixed issue with cars not featuring an onboard engine starter being unable to start in a formation lap by having pit crew fire up the engine
Fixed vehicle selection menu in multiplayer to display only allowed cars when running All Cars & Tracks
Speeding in the pits & not respecting blue flag now award drive-through penalties rather than Stop/Go
Tweaked position of Main Menu series spinner & added page number
Mod tracks are no longer listed for Time Trial mode
Added missing championship configuration options
Updated input binding options when a command is already mapped to another function
Added UI option for setting qualifying length
Added UI option for multiple race heats with reverse grids
Several adjustments to Garage UI
Renamed some track layouts to a more consistent standard & moved Historical venues to the same menu branch of their modern counterparts
Updated portuguese, french, spanish localization
Added messages for manual ignition
Revised Realfeel settings for several cars
Fractionally reduced overall AI aggression
Fixed FFB remaining loaded while hitting pause, ESC or instant replay
Removed redundant DRS & Push-to-pass messages when car in use is not equipped with such
Various shader improvements
Vehicle shadow optimization (all cars)
Updated feeler settings to minimise wheel interlock glitches
Added throttle mapping (built into the physics)
Fine tuned road dust properties
Fine tuned various sound effects
Sound updates to F-Vintage, Marcas, Boxer
Several car skin updates to F-V10, F-Reiza, F-Extreme F-V12, Superkart, Opala, Opala 86 & Added new Renault Fluence car
DynHUD: Fixed Delta Widget resetting in Time Trial mode after a restart
Speedland: Improved night lighting & fixed several collision issues
Improved AI paths for Londrina, Johannesburg Historic, Interlagos Historic, Montreal, Cordoba, Spielberg layouts
Johannesburg: Reduced bump in tarmac seams
Mendig: Several trackside detail updates
Kansai: Relaxed corridors on exit of corners with astroturf
F-Vee: Adjusted alpha channels in driver helmets
SuperV8: Added new cockpit model
F3: Added new cockpit-mounted LCD display alternative to both models; Adjusted team & driver names; Added remaining talent files; optimized LODs; Revised tire physics & default setup
SuperV8: Adjusted default setup fixed tires and rims blur settings
Boxer Cup: Texture optimization, new cockpit materials; fixed display temperature readings clipping above 100┬║, adjusted default roll bar stiffness
MR18: Revised tire physics
Lancer Cup: Revised tire physics; Fixed small hole in Lancer R cockpit
Opalas: Revised tires & AI
F-Reiza: Totally revised physics: New front geometry; Revised Tires; Changed setup, dampers, bumprubbers; added throttle map per gear
F-Extreme: New front geometry; Revised Tires;
F-V10:Texture optimization, new cockpit materials; fixed tires and rims blur settings, optimized LODs
Marcas: Updated LCD displays
F-Retro: Adjusted tires

OBS: Steam Achievements will be added shortly.

VX portal is also now also officially launched at www.virtualxperience.net ! You can access the multiplayer lobby and launch the sim straight from your browser. Our official public servers will also be deployed shortly.

If you have a bug to report please use the bug report thread. (make sure to check the opening post).
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"Come si fa a non parlare di donne ... Senza le donne, i motori non partono neanche ...."Enzo Ferrari
Anto870
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Re: Automobilista

Messaggioda Anto870 » 04/09/2016, 14:42

Megapack di 18 piste, tutte di ottima fattura e aggiornate per la versione 1.0 che integrano alla grande i contenuti ufficiali. Il pack pesa un po' (2.9 GB), ma ne vale senz'altro la pena visto anche che si fa tutto con un singolo click.

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Di seguito la lista di piste contenute nel pack:

Barber MS V1.03
Barcelona V1.03
Bathurst V1.02
Eastern Creek V1.11
Fontana V1.01
Laguna Seca V1.01
Magny-Cours V1.04
Melbourne V1.06
Monza V1.04
Nurburgring V1.02
Putnam Park V1.02
Queensland V1.03
Road America V1.03
Road Atlanta V1.03
Silverstone V1.03
Spa V1.03
Vanport V1.04
Winton V1.02

Per l'installazione basta scompattare tutto nella cartella GameData/Locations, ricordarsi di rimuovere le piste eventualmente già presenti prima della copia.



DOWNLOAD
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"Come si fa a non parlare di donne ... Senza le donne, i motori non partono neanche ...."Enzo Ferrari
Anto870
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Messaggi: 763
Iscritto il: 28/10/2012, 17:29
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Re: Automobilista

Messaggioda Anto870 » 06/09/2016, 6:23

This is a hotfix to address some of the main issues that have been reported since v1.0 release.

Changelog for Build v1.0.1:

Fixed bug causing memory leak in menus
Fixed bug with track usage conditions using current setting (rather than defaulting to max state) in Time Trial mode
Fixed bug which could cause game to run in 16bit color mode when in Windowed mode
Updated DRM version to atone for some potential conflicts with older OS
Fixed bug where max opponent vehicles in menu would not reset to the current series default after switching from a series with a higher limit
Corrected vehicle info display during loading screen for triple screen resolutions
Further adjusted floating car issue in multiplayer replays
Small UI tweaks to race settings
Corrected alpha in main menu series graphics to remove light square box around them
DynHUD: Improved DeltaTimesWidget in TIME TRIAL mode & fixed initial visibility in CleanHUD; Updated Editor initialization paths
Corrected parameters in F-Retro & F-Vintage series for VX portal
Mendig: Limited max car count to 20
F-Vintage: Fixed Miatra 02 1969 tachometer needle; helmet updates
F-Retro: Fixed suspension animation
F-Vee: fixed suspension visibility from cockpit
F-V12: Updated throttle map
F-V10: Main LOD optimization for better performance / lower memory load; fixed mirrors from TV cam;
SuperV8: Main LOD optimization for better performance / lower memory load
Boxer Cup: Main LOD optimization for better performance / lower memory load
Montana: Fixed transmission description to 5-speed sequential

OBS: Steam Achievements have been rescheduled to be introduced in v1.1 at the end of the month.

VX portal is also now also officially launched at www.virtualxperience.net ! You can access the multiplayer lobby and launch the sim straight from your browser. Our official public rooms are also up and running now, with a rotating schedule soon to be divulged.
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"Come si fa a non parlare di donne ... Senza le donne, i motori non partono neanche ...."Enzo Ferrari
Anto870
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Messaggi: 763
Iscritto il: 28/10/2012, 17:29
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Re: Automobilista

Messaggioda Anto870 » 01/10/2016, 7:11

Greetings folks :) Here┬┤s our customary review of the work done in Automobilista development over the past month. We┬┤ve been hard at it, both in the development of v1.1 update as well as production of the Brit Pack, both of which are expected for release at some point next week.

V1.1 Development

The major new feature for AMS v1.1 is the inclusion of Radio Spotter as developed by @gongo . This had been a very popular addition to the sim and now with native integration Dan has been able to take it a step further with more info and better accuracy from your race engineer.

Dan has also been doing some work to improve integration with the new Logitech drivers - v1.1 should hopefully see some proper support for their latest G29 / G920 wheels.

On the graphics front, @Alex Sawczuk and @Sandro Kholodkevich have done some great work on new car shaders and materials. Below is a shot of the flashy Ultima GTR featuring these latest developments:
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We also introduced a new AO mapping technique with seamless textures, which result in both optimized use of textures as well as improved cockpit details. The improvements are very noticeable on the new cars as you can see in this tasty cockpit from the Ultima GTR Race version:
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Further good news is that performance not only has not been affected by these updates, but rather the continuing optimization work has led to some more previously troublesome cars to be now running smoother than ever in pretty much any respectable system (so long as you keep to the designated car count limit).

A not so positive note is that Steam Achievements unfortunately will not quite make it in yet in v1.1; we┬┤re not far away from finalising these but unfortunately developing the system & protection for the new content has kept @Luis Miguel busy for longer than we anticipated after v1.0 release.

Brit Pack

The core focus this past month has of course been finalizing the contents of the Brit Pack, our first DLC pack for Automobilista.

This is actually a significant release for us and for those who have been with us for a while now as the Brit Pack will be the first time we┬┤ll be charging long-time users for a new release since Game Stock Car 2013 came out back in September 2013! Fortunately we┬┤re confident the Brit Pack (along with everything else that┬┤s still to come for AMS) will justify that extra investment as the new content are some of the best stuff we have ever produced.

On the track front, as is known we┬┤ll be adding 3 british classics with Brands Hatch, Cadwell Park and Oulton Park - these tracks were hand-picked due to their classic style and heritage and preserved natural flow which are so nicely suited for the rich british club racing scene we┬┤re looking to sample in this pack. All tracks are officially licensed and extensively researched in loco (with the aid of laser scan data in the case of Brands and Oulton Park). They are also excellent venues to stretch the legs of other default cars, exception perhaps taking the more powerful cars around Cadwell unless you┬┤re really looking for a test of reflexes and precision :D

The cars were produced in close collaboration with the manufacturers and we┬┤ve also had input from several of their respective real world drivers during development - this is a claim we hear all the time of course to the point it has become a tired sim racing cliche, the proof as always will be in the pudding and we┬┤re very satisfied with how these new cars have turned out :)

Beyond the data and the resulting accuracy of the models, fundamentally it all rides on the nature of what┬┤s being simulated, and here is where we feel the Brit Pack will really shine - just glancing through some Youtube videos of these cars being driven on these tracks in anger should be enough to see the fun factor involved is off the charts :) These are all very different animals and tracks compared to the default content of AMS, and as such they add a whole new dimension to the sim. I┬┤ll go out on a limb and say there will be at least one combo from this pack that will make towards the top of your list of favorite simracing experiences :)

Here are some fresh previes of the new content:

Ultima GTR (road & race version)
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F-Trainer (Novice & Advanced versions)
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MCR Sports 2000
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Here you can see Niels taking the MCR out for a spin:


The Caterhams

To begin with, we┬┤ll be offering the 270R (with a race variant for Academy series), the 360R (with Superlight Series), along with the mental road version of the 620R, as per the preview below:
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There will be more variants though along with some optionals which we aim to add along with a new upgrades interface - unfortunately this feature won┬┤t make it in time for v1.1 but the upgrades menu along with more optionals are sure additions for v1.2 within a month or so from now. In any case we┬┤ll supply options for both left and right side driving seats for these Caterhams (also for the Ultimas).
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All new tracks and series with the exception of the Caterhams are now available in fairly advanced state in AMS Beta which is now up to v1.0.8 so if you got the DLC Season Pass - if you haven┬┤t grab it now and get on racing!

Future AMS DLCs

Of course, the Brit Pack is not the end of the road for upcoming AMS content - it is in fact just the beginning!

We have hinted before what┬┤s coming down the road but haven┬┤t quite gone into the specifics - in fact I can┬┤t quite detail all the specifics for all DLC packs just yet, but for the sake of providing some relevant reference for those who have acquired or are considering buying the Season Pass, here are some preliminary info along with a few hints we can share to give you a better idea (please keep in mind the exact contents of each and the timelines may still be subject to some shuffling as we move forward):

October
Brit Pack

November:
Legendary Tracks Part 1: Imola (1972, 1988, 2001, 2016 versions)
New Series - TBA (hint: big and heavy)


December:
New series - TBA (hint: Classic content)

January 2017:
Legendary Tracks Part 2 - TBA (hint: it┬┤s got a long historical variant)

February 2017:
Car pack from a major manufacturer - TBA (hint: it┬┤s awesome)

March 2017:
Legendary Tracks Part 3 - TBA (hint: not a permanent road course)
Aussie Racing Car


As we progress we will naturally be detailing these packs further, but those will be topics for future dev updates - starting next month when I hope to be able to share some of the bigger things, both literally and figuratively :p

Keep in mind that as more stuff is confirmed, prices for both the Season Pass on Steam & Membership pack here are bound to receive another upgrade - the sooner you get onboard, the more value you┬┤ll get for your buck.

Not forgetting that there are also a couple of free items still to be added to the base game, like Ibarra and a couple of dirt / mixed track courses before AMS development finally wraps at some point in Q1 2017.

Worth reminding also that AMS Base Game is currently selling 20% off on Steam. As usual though the best prices for both base game as well as membership packs (including the DLC Season Pass) can be found in our forum store.

That covers it for this month - now back to work to wrap that v1.1 & Brit Pack :)
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"Come si fa a non parlare di donne ... Senza le donne, i motori non partono neanche ...."Enzo Ferrari
Anto870
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Messaggi: 763
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Re: Automobilista

Messaggioda Anto870 » 21/10/2016, 17:54

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"Come si fa a non parlare di donne ... Senza le donne, i motori non partono neanche ...."Enzo Ferrari
Anto870
Senior Member
 
Messaggi: 763
Iscritto il: 28/10/2012, 17:29
Località: Piacenza
Nome Cognome: Antonio Castagna

Re: Automobilista

Messaggioda Anto870 » 22/10/2016, 8:10

Automobilista v1.10 is now released! With it our first DLC for AMS, as the BRIT PACK is now also available for purchase here with a release discount of 10%.

If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game), as the prices are soon to be upgraded.

Below is the Changelog for v1.10:

Content (AVAILABLE ONLY FOR BRIT PACK AND / OR SEASON PASS OWNERS):

Cars
Added Ultima GTR Series (Road & Race versions)
Added F-Trainer Series (Novice & Advanced specs)
Added MCR Sports 2000 Series
Added Caterham cars series - 270, 360R, 620R
Tracks
Added Brands Hatch (2 layouts, GP & Indy)
Added Cadwell Park
Added Oulton Park (4 layouts)

Features & Fixes
Added Radio Spotter feature
Improved vehicled shaders & applied to all older cars along with skin adjustments
Adjusted rear wing efficiency on Montana, StockV8, Boxer Cup, Superkart, Ultima GTR
Adjusted tires on F-V12, Montana, StockV8, Boxer Cup, Ultima GTR
Adjusted AI Torque Stab in all cars to reduce their excessive stability when in contact with player car
Added Vehicle Configuration menu to Vehicle Showroom
DynHUD: Improved Delta widget functionality in Time Trial mode
Updated vehicle shaders
Added new batch of community drivers
F-Vee: Main LOD optimization for better performance / lower memory load
Metalmoro: Main LOD optimization for better performance / lower memory load
Boxer Cup: Adjusted mirror position
SuperV8: Added configuration option for cockpit type

OBS: We┬┤re still owing those Steam Achievements - we ask just for a little more patient on that, and assure you all v1.2 won┬┤t take as long as v1.1 :)

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

For any difficulties related to installing, running or setting up the game, please refer to USER MANUAL present as a launch option from Steam If you need further assistance please post it in V1.0 troubleshooting topic or email support@reizastudios.com (please allow for up to 1 business day for a reply).
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"Come si fa a non parlare di donne ... Senza le donne, i motori non partono neanche ...."Enzo Ferrari
Anto870
Senior Member
 
Messaggi: 763
Iscritto il: 28/10/2012, 17:29
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Re: Automobilista

Messaggioda Anto870 » 05/11/2016, 16:01

October Development Update


Hello everyone! Here┬┤s our round-up of AMS development over the last month and what┬┤s coming up for this month of november.

It┬┤s been a busy 18 months!

To begin with a little retrospective of the past 18 months from the car & track guys - this will probably sound like we┬┤re tooting our own horn a bit :p but mainly it┬┤s a small tribute to a team who have been working exceptionally hard and really shifted up a gear in this last year and a half.

The image below shows all new cars and tracks released since may 2015, from the end of Stock Car Extreme into the release of AMS, and finally moving into AMS DLCs:

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A total of 13 new venues along with 20 car models for 14 series have been released over a period of 18 months. That in itself is notable, even more so if you consider that in the same timespan all old content was updated to keep up with newer standards and include all latest features - a total of 27 series and 38 tracks which currently features in AMS.

It┬┤s easy to underestimate the workload involved in delivering all this - if you┬┤re on the other end waiting for stuff to materialise, it probably doesn┬┤t feel very fast at all :p make no mistake though, this would be substantial output even for a bigger team with bigger budget than ourselves, so there┬┤s a feeling of mission accomplished in delivering on what has been a very aggressive plan. Beyond the sheer volume, there┬┤s also satisfaction from the fact that quality standards have not only been retained but upgraded, and older content has not been left to become too outdated relative to the newer stuff, so the sim remains as consistent as possible no matter what and where you┬┤re racing.

What┬┤s coming next


We┬┤re not going on vacation just yet though - in fact we┬┤re still still pushing hard not only with new content but also towards several significant new features and general improvements all across the sim - there are some exciting things already in the works with others being evaluated, but with development being what it is and known to throw some curve balls on occasion we┬┤ll refrain from jumping the gun and push to cover a bit more ground before we confirm stuff. If you┬┤re a Reiza Member though you may not only have a glance of what we┬┤re aiming for, but help influence the development path in this Reiza 51 poll.

We┬┤ve got one, possbly two updates planned over the course of this month, with v1.15 scheduled for November 15th.

One important note regarding this update: @gongo has been working on integration with the latest Logitech drivers to better support G29 and G920. This however will require all users on Logitech wheels to upgrade to their latest software - even those running older models like G25 or G27, so those running Logitech gear please be advised to upgrade in time for v1.15 release.


Upcoming DLCs

Part 1 of Legendary Tracks is next up - Imola is coming, oozing history with 4 distinct versions from 4 different decades - 1972, 1988, 2001 and 2016:

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The 1972 & 1988 versions are hitting AMS Beta within a couple of hours from this post. 2001 & 2016 should follow next friday.

Legendary Tracks Part 1 - Imola will sell for US$ 5.99 on release, scheduled to come along with v1.15 on November 15th.

Before the end of november or at the latest early on december, we┬┤re pushing to wrap another pack:

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For those of you keeping track of AMS development, it will come as no surprise that the trucks from Formula Truck are bound to come to Automobilista - fully revamped and featuring new custom rules and functionalities.

The good news is that we┬┤re very close to finalizing a new deal with Formula Truck series, which would allow us to officially release the complete, fully branded series (not just the trucks) for AMS. That would in turn open up the possibility of expanding this pack to include the latest season in a future update.

One way or another, to begin with we┬┤ll be releasing the Trucks from 2013 after Imola - the pack will also sell for US$ 5.99. As previously announced, this DLC will be free to those that already own Formula Truck on Steam (if you own the non-Steam copy make sure to retrieve your Steam key for it here).

Always worth reminding also that those who took part in last year┬┤s crowdfunding campaign on any level, acquired our Membership pack or bought the Season Pass on Steam have already secured these and all the other DLC packs to come to AMS.

And what┬┤s next after the Trucks I hear you ask? That┬┤s subject for our next update :)

To wrap up I┬┤d like to remind that as more stuff is confirmed, prices for both the Season Pass on Steam & Membership pack here are bound to receive another upgrade - by the time next Dev Update rolls out with some more DLC confirmations, the Season Pass will be upgraded from the current US$ 29.99 to US$ 39.99, so don┬┤t wait too long :)
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"Come si fa a non parlare di donne ... Senza le donne, i motori non partono neanche ...."Enzo Ferrari
Anto870
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Re: Automobilista

Messaggioda Anto870 » 08/11/2016, 17:47

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"Come si fa a non parlare di donne ... Senza le donne, i motori non partono neanche ...."Enzo Ferrari
Anto870
Senior Member
 
Messaggi: 763
Iscritto il: 28/10/2012, 17:29
Località: Piacenza
Nome Cognome: Antonio Castagna

Re: Automobilista

Messaggioda Anto870 » 14/11/2016, 15:26

Immagine
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"Come si fa a non parlare di donne ... Senza le donne, i motori non partono neanche ...."Enzo Ferrari
Anto870
Senior Member
 
Messaggi: 763
Iscritto il: 28/10/2012, 17:29
Località: Piacenza
Nome Cognome: Antonio Castagna

Re: Automobilista

Messaggioda Anto870 » 15/11/2016, 15:38

"Just an update on Imola & v1.15 release, originally estimated for today (Nov 15h): Imola 2001 & 2016 will hit Beta today, and save for some unforeseen issue relese should be on Thursday November 17th." :festa3: :festa3: :festa3:
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"Come si fa a non parlare di donne ... Senza le donne, i motori non partono neanche ...."Enzo Ferrari
Anto870
Senior Member
 
Messaggi: 763
Iscritto il: 28/10/2012, 17:29
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