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Project Cars

- I titoli targati Slightly Mad Studios.
- Products by Slightly Mad Studios.

Messaggioda Tommaso Le Rose » 11/11/2013, 16:19

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Messaggioda Tommaso Le Rose » 27/01/2014, 11:38

Ecco gli ultimi importanti aggiornamenti per Project Cars, oltre un giga di miglioramenti e aggiunte, tra le quali troviamo i lavori per portare il progetto anche sulle console next-gen.

Build 648 (24/01/14, Team Member+) - 937.2 MB

Next-Gen:
* PS4 package files ready for automate creation
Bugfixes:
* Allow player control when no AIW exists (Dubai Kartdrome in FP)
GUI:
* Silverstone and Imola track data and logos updated
Career:
* Scoring fix for Championships with a single round
* Fixed season name and numRounds applinks when returning from Season races
* Changed Seasons data to rounds with a single session to get scoring working
* Changed calendar detail display to show round#/session# (pending proper applinks)
* Scoring and participant saving changed to handle round/session changes and scoring re-enabled (doesn't count scores for multiple races within a round yet). Non-scoring session types are now ignored when scoring
Cameras:
* Replay Cameras: New real-world-style set for Connecticut Hill Short - take 2
AI:
* Seperate AI Boost from Driver
Physics:
* New traction control setting - physics side changes
Vehicle:
* Renault Megane RS: Updated runtime files, changed name to real name, added Renault badges, various fixes, added licence plates placeholders
* Removed both Asano cars temporarily from the game

Known issue:
-McLaren F1 has no grip, currently undriveable

Build 647 (23/01/14, Team Member+) - 352.6 MB

Physics:
* Furthered the seperation between Driver and StateDriver
Audio:
* Ford Focus RS: Tweaks to the turbo spool and a more suitable BOV, a more dynamic engine volume over RPM and load ranges, better gear shift sounds, lowered transmission whine and improved offload exhaust crackles
Tracks:
* Badenring: Fixed missing tyres behind the white barrier on the 180-corner, complete polish pass for Short/GP/National track, new textures, full CSM revamp, all tyre swapped for swapped for instances, updated groundcover for all 3 layouts, added new meshes , mats etc.. for instanced tyre walls, updated ground cover colours / brightness etc.. to match new surfaces
* Brands Hatch: New export
Vehicles:
* Mercedes 300SEL AMG: Added wheel and tire LODs
* Ginetta G55 GT3: UV mapping, Fixed unsymmetric detail, UV mapped windscreen

Known Issues:
- Brands Hatch is unfinished, no need to report obvious issues or the lack of features (includes the flying spectators)

Build 646 (22/01/14, Team Member+) - 208.1 MB
Online:
* Fixing default number of participants for MP races to be consistent with the actual total participant count (64 in total, not 65).
* Fixing the leaderboard world record holder object to contain correct filtering and to update appropriately based on leaderboard selection parameters.
Career:
* Extended CareerSeriesStatus to save Round and Session so that Career series can be resumed properly from any round as well as any session.
* Disabled career scoring temporarily as it fails with the multiple races in a round that the new FormulaC races use. Note: Resets Career progress in profile.
* Changed sessions starting time to later in the day to help with visibility during testing
AI:
* Moved pit code, AIDriverDecision, AIState into their own classes
Cameras:
* Replay Cameras: New real-world-style set for Connecticut Hill GP - first pass.
GUI:
* Fixed the Pit Strategy Screen not having any text
Audio:
* Ford Focus RS: New incar and external engine sets, plus an AI version. Includes other vehicle events such as tranny, gears, backfires, distant roll-offs and trajectory.
Physics:
* Tires: Wear reporting and wear multiplier
* Accelerated Tyre wear and Fuel use modifiers
* Tyre Compound Updates: Added 6 tyre choices (hard, medium, soft, inters, wets and extreme wets) to tyre strategy, added player best tyre choice based on weather at race start if none selected in setup, added Ctrl-D debug print of player tyre option, fixed potential crash in getting matched tyre choice and index out of range, pit Strategy uses full compliment of tyre choices internally
* Ariel Atom V8, Caterham R500: New tire. Made a CR500 specific carcass to stiffen up the feel of these two. No change to the tread or grip numbers. Some small changes to the setup to optimize (camber and tire pressures).
* FG1000: Steering geometry changes to increase buildup of FFB with downforce. Added asymmetric brake fade tech
* Lotus 72D: initial physics set
Vehicles:
* Ginetta G55 GT3: Added support for custom liveries
Tracks:
* Brands Hatch: New AIW's for the new layout. Has main path, racing line, groove, 16 start spots and pit lanes. Onlt 1 pit spot until garage area is finished.

Known Issues:
- Brands Hatch is unfinished, no need to report obvious issues or the lack of features (includes the flying spectators)
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Messaggioda Tommaso Le Rose » 27/01/2014, 11:46

Nuovo video di confronto: la BMW Z4 sulla pista di Monza, una vettura, una pista ma ben 5 diversi sim!

GTR2
Assetto Corsa: Early Access 0.4
Project CARS – Build 638
rFactor
RRRE Open Beta 2.3
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Messaggioda Tommaso Le Rose » 24/02/2014, 12:43

L'ultimo aggiornamento disponibile per Project CARS disponibile per tutti gli utenti Team Member+, Build 668, oltre alle consuete migliorie e bugfix, ci offre anche alcune novità, come l'inedita RUF CTR3 del 2012, la Ginetta G40 e il circuito Oulton Park GP.

Build 668 (21/02/14, Team Member+) - ~200 MB
Next-Gen:
* Fix for compiler error
* PS4: Adds support for rendering mip-maps 6 faces at once or 1 at a time
* PS4: Adds support for single face mip-map generation on cube maps. Also fixes bug on generating all faces at once and not setting the blend state correctly.
x64:
* Added 64-bit debug
Render:
* More control variables based on Feedback for the screen drops
Audio:
* New scrub and skid sounds. A new model with separate sets for both slicks and semi-slicks, shuffled event play mode so we don't always hear the same scrub and skid sounds everytime!
GUI:
* Adding select to kick player callback to the ingame lobby players list.
* Connecting the new main menu lobby voting mechanisms for WillS to hook up.
* Backing out accidental changes to the InGame version of the lobby, to be moved to the Menu version of the lobby.
* New functionality and applinks for in-game lobby voting system to be hooked up by WillS.
* New Accolode Achieved popup added
* Fixed overlapping text on HUD
* Radical SR3/SR8: Added Radical badges and names
* Applink missing from the Resume button allows you to resume the start point of the last session you were in once again.
AI & Pitstops:
* AI can exit garage, using a feeler / raycast system to see walls and avoid hitting them
* Fixed up pit engineer final lap strings
* GT pitstop sequence re-ordered (1.Refueling, 2.Wheel maintenance)
Multiplayer:
* Added regular resync of synchronised race time and app timer in MP race.
* RestartSynchronization now remembers sync status if the node has been previously synchronized. If host then migrates to such node, it will revert back to previous timesync results, rather than completely disconnecting because the sync info has been forgotten.
* Fix for aries multiplayer crash
Physics:
* Fix to restrictor size setting and first pass at turbo wastegate
* Further multiplayer turbo fix
* BAC Mono: New brake fade tech, engine stalling, revised ARB and dampers, unique tire components for easy changes in the future
* Ginetta G40: Reduced engine braking
Vehicles:
* RUF CTR3: Preparations for first export, selection sets created, added countless features, etc.
* Sauber C9: New export with cockpit textured
* Caterham R500: Camber baked into suspension animations
* Caterham Classic: Baked in camber to suspension animations
Tracks:
* Eifelwald: Lofted missing armco, fixed various CSM issues, fixed floating cars, trees
* Loire: Added textures for a15 - small huts
* Oulton Park GP: New Export

Known issues:
- Multiplayer - DO NOT PRESS THE LOBBY OPTION when pressing ESC during a online race.
x64 Known issues:
- x64 currently disabled
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Messaggioda Flaren89 » 22/08/2014, 8:28

Trovato un po di notizie fresche per P.CARS:

Iniziamo con una lista dei volanti (e mod) compatibili:

Thrustmaster T300RS
Thrustmaster T300 Ferrari GTE
Thrustmaster TX Racing Wheel Ferrari 458 Italia Edition
Thrustmaster T100 Force Feedback
Thrustmaster Ferrari 458 Spider Racing
Thrustmaster T80
Thrustmaster TH8RS
Thrustmaster TH8A
Thrustmaster T3PA Pedals
Thrustmaster T500RS
Thrustmaster RGT Force Feedback Clutch
Thrustmaster F430 Force Feedback
Thrustmaster Ferrari F1 Wheel Integral T500
Thrustmaster GP XID Gamepad
Thrustmaster GPX Gamepad
Thrustmaster GPX LightBack Black Edition Gamepad

Fanatec Porsche Turbo
Fanatec Porsche Carrera
Fanatec Porsche 911 Turbo S
Fanatec Porsche 911 GT2
Fanatec Porsche 911 GT3V2
Fanatec CSR (+ Pedals)
Fanatec CSR Elite (+ Pedals)
Fanatec ClubSport (+ Pedals)
Fanatec ClubSport Shifter (+SQ)

Logitech G25
Logitech G27
Logitech Driving Force
Logitech Driving Force Pro
Logitech Driving Force GT
Logitech MOMO Force
Logitech MOMO Racing

Microsoft SideWinder Force Feedback
SimRaceway SRW-S1

E' stata annunciata inoltre la presenza dei prototipi LeMans, di varie supercar / hypercar / esotiche e l'introduzione di nuovi circuiti: Monza, Imola, Silverstone, Zolder, Oschersleben, Hockeneimring, Dubai Autodrome e Brands Hatch.

Annunciata inoltre la Limited Edition che comprenderà:

- Custodia metallizzata;
- Libro "Project CARS: By racers 4 racers. Behind the scenes";
- 5 auto esclusive guidabili in qualsiasi modalità ed eventi carriera esclusivi per loro, sono McLaren F1, Sauber C9, BMW M1 Procar, Mercedes AMG C-Class Coupé DTM e 1967 Ford mk IV.

Inoltre, col pre-ordine si avrà l'accesso a 3 auto in edizione limitata. Esse sono RUF CTR3 SMS-R, Pagani Zonda Cinque Roadster e Ariel Atom Mugen.

Chiudiamo con il trailer della Gamescom 2014:

Canale Youtube: https://www.youtube.com/user/Flaren89


Giochi usati più spesso: World of Warcraft (PC), Assetto Corsa (Steam PC), Ace Combat Infinity (PS3), Gran Turismo 6 (PS3).
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Messaggioda End222 » 28/08/2014, 11:43

questo si che sembra un gioco di guida interessante.....
Fabio Mich
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Re: Project Cars

Messaggioda Tommaso Le Rose » 02/05/2015, 0:41

Bandai Namco ha infine pubblicato l'elenco completo delle auto presenti all'interno della simulazione di Slightly Mad Studios, Project CARS.

Vediamo dunque quali auto sono presenti all'interno dell'edizione standard, oltre ai pacchetti aggiuntivi Limited Edition e Modified, a cui si aggiunge l'auto gratuita W Motors Lykan HyperSport.

Project CARS Standard Edition:
Alpine A450
Ariel Atom 300 Supercharged
Ariel Atom 500 V8
Aston Martin Rapide S Hydrogen Hybrid
Aston Martin Vantage GT3
Aston Martin Vantage GT4
Audi R18 TDI LMP1
Audi R8 LMS Ultra
Audi R8 V10 Plus
BAC Mono
BMW 1 M CoupÈ (E82)
BMW 320 Turbo Gr.5 (E21)
BMW M3 Gr.A (E30)
BMW M3 GT (E92)
BMW M3 GT4 (E92)
BMW Z4 GT3
Caper Monterey Stockcar
Caterham Seven Classic
Caterham Superlight R500
Caterham SP/300R
Ford Capri Zakspeed Gr.5
Ford Escort RS1600
Ford Focus RS
Ford Mustang Boss 302R1
Ford Mustang Cobra SCCA TransAm
Ford Sierra RS500 Cosworth Gr.A
Formula Gulf 1000
Ginetta G40 Junior
Ginetta G55 GT3
Ginetta G55 GT4
Gumpert Apollo S
Lotus 49 Cosworth
Lotus 72D Cosworth
Lotus 78 Cosworth
Lotus 98T Renault
Marek RP219D LMP2
Marek RP339h (PM 06a) LMP1
McLaren 12C
McLaren 12C GT3
McLaren P1
Mercedes-Benz 190E 2.5-16 Evo2 DTM
Mercedes-Benz 300SEL 6.8 AMG
Mercedes-Benz A45 AMG
Mercedes-Benz SLS AMG
Mercedes-Benz SLS AMG GT
Mitsubishi Lancer Evo X FQ400
Oreca 03 Nissan
Pagani Huayra
Pagani Zonda R
Palmer Jaguar JP-LM
Radical SR3 RS
Radical SR8 RX
Renault Clio Cup
Renault MÈgane R.S. 265
Ruf CTR3
Ruf RGT-8
Ruf RGT-8 GT3
RWD P20 LMP2
RWD P30 LMP1
SMS Formula A
SMS Formula B
SMS Formula C
SMS Formula Rookie
SMS Kart 125cc (Kart01)
SMS Superkart 250cc (Kart02)

Limited Edition Car Pack

Sauber C9 Mercedes
Mercedes-Benz C-Class Coupe DTM
McLaren F1
Ford Mk. IV
BMW M1 Procar (E26/1)

MOodified Car Pack
Ariel Atom Mugen
Ruf CTR3 SMS-R
Pagani Zonda Cinque Roadster.
Le Rose Tommaso

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Re: Project Cars

Messaggioda Tommaso Le Rose » 02/05/2015, 0:43

E' finalmente possibile effettuare il pre ordine della versione digitale di Project CARS che per PC è disponibile tramite Steamhttp://store.steampowered.com/app/234630/ al prezzo di 49,99€; il pre ordine di Project Cars ci da anche l'accesso gratuito al Modified Car Pack (che include Pagani Zonda Cinque Roadster, Ariel Atom 3 Mugen e Ruf CTR3 SMS-R) ed al Limited Edition Car Pack (con McLaren F1, Sauber C9, BMW M1 ProCar, Mercedes-AMG C-Class Coupe DTM e 1967 Ford Mk IV). Il titolo sarà disponibile dal 7 maggio.

Le Rose Tommaso

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Tommaso Le Rose
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Re: Project Cars

Messaggioda End222 » 04/05/2015, 10:13

che fate voi lo prendete?
Fabio Mich
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Re: Project Cars

Messaggioda Tommaso Le Rose » 04/05/2015, 18:11

Come SRZ lo prenderemo e testeremo ovviamente ^^
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