23 - 10 - 2019


primi sui motori con e-max

E' stato rilasciato nella giornata di ieri l'aggiornamento 1.2 per Assetto Corsa. Segue il changelog completo. 

Changelog 1.2 

- Balanced interior and exterior volume for all cars 

- Updated Fmod example project 

- Updated Fmod pipeline document 

- Fixed some rare FMod crashes 

- Fixed bodywork sound when stand still for some cars 

- Fixed typos for career descriptions 

- Fixed Ferrari 458 and Giulia GTA sound pan 

- Fixed flags position for triple screens users 

- Fixed replay doesn't show smoke 

- Fixed sun visible through barriers 

- Fixed flying crew at Mugello 

- Fixed delay before gear shift recognised 

- Fixed keyboard controller and mouse steering 

- Fixed rare pit stop repair bug when clutch is pressed 

- Fixed wrong player is selected in the drivers list 

- Fixed showroom crashes with Motion Blur enabled 

- Fixed tyre blankets weird behaviour 

- Fixed front wheels size on Lotus Evora 

- Fixed Pagani Huayra broken mirror 

- Fixed missing BMW M3 Gt2 rear tow 

- Fixed cars already damaged starting a gameplay session at Ring 

- Fixed BMW M3 e92 red patch on headlights 

- Fixed P4/5 Competizione static calipers 

- Fixed 599xx Evo weird LOD effect 

- Fixed blurred rims missing from LOD C on some cars 

- Fixed fuel calculator on Setup UI 

- Fixed 500 Abarth skin issues 

- Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3. 

- Fixed some broken Steam achievements 

- BMW 1M has stock liveries; the previous ones are assigned to the S3 version 

- Added FOV system message when using +/- to change the value ingame 

- Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app 

- Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value 

- Added Exposure system message when PGUP/PGDOWN are used to change the value ingame 

- Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally. 

- Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. 


SV= Street Vintage 

ST= Street 

SM= Semislicks 

SS= Slicks SuperSoft 

S= Slicks Soft 

M= Slicks Medium 

H= Slicks Hard 

SH= Slicks SuperHard 

HR= Hypercar Road 

I= Intermediate 

V= Vintage 

- Fixed tyre - kerb hard collisions 

- Adjusted realigning forces from tyres. 

- Active differentials 

- New Alfa Romeo Mito Quadrifoglio Verde 

- New Audi Sport Quattro 

- New Lamborghini Miura SV 

- New Nissan GT-R Nismo 

- New Toyota GT-86 

- New Zandvoort circuit 

- New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01) 

- Added dynamic controllers to drivetrain (Nissan GT-R Nismo) 

- Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF]] 

- Multiplayer - Added checksum checks for tracks using the new config system 

- Multiplayer - Removed "Track List" feature from AC Server 

- Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT  TIME, players are allowed to join during the wait time only 

- Multiplayer - Fixed collision not triggering correct samples 

- Multiplayer - Added weather settings to the server side 

- Multiplayer - Fixed tyres glued to the road for cars without animated suspensions 

- Multiplayer - Added possibility to limit tyre choice 

- Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication. 

AUTH_PLUGIN_ADDRESS in server_cfg.ini 

- Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application and UDP_PLUGIN_ADDRESS in server_cfg.ini) 

- Multiplayer - It is now possible to complete last lap during Qualify & Practice 

- Multiplayer - Fixed /client_list not showing local car ID 

- Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list) 

- Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat 

- Multiplayer - Exit button in ESC menu is now at safe distance from the others 

- Multiplayer - Added option to force virtual mirror ON from AC Server 

- Multiplayer - Added acServerManager into server folder. 

- Added realtime "relative" time app 

- Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini 

- DRS can now be turned off with the DRS button and not only by braking 

- AI grip on corner exit is now more realistic 

- Improved loading time ~1s faster per car 

- Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution. 

This improves FPS CAPS and general fluidity 

- Tyres and rims now stay blurred when replay is paused 

- Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more 

- Air density calculation is now using temperature as input 

- Proximity indicator now scales with resolution 

- AI now properly brakes in time to hit 80Kmh in the pitlane 

- Fixed discs object not properly switched with LODS 

- Better driver gearshift preload on first gear 

- Fixed strong tyre vibration around 40 kmh 

- Added EBB (electronic brake balance) support 

- Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering wheel feel) and it is controlled by wheel drivers 

- Removed limits from Driver Eyes Positioning app 

- Kers is now recharged in pits 

- AI is not using "Trail Hint" anymore

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