02 - 06 - 2020



primi sui motori con e-max

Image Space Incorporated ha rilasciato oggi la Build 298 di rFactor 2. L'aggiornamento mira soprattutto a migliorare le prestazioni grafiche ma agisce anche sulla fisica, ottimizzando alcuni importanti dettagli come la geometria delle sospensioni e i gradi di sterzata. La vetture storiche Howson, prossime al rilascio, saranno le prime ad utilizzare questi affinamenti, che verranno in seguito estesi a tutte le altre vetture. Potete scaricare la nuova Build 298 al link elencato di seguito, ricordiamo che è disponibile al download anche una versione DEMO: http://rfactor.net/web/rf2/rf2dl/

"There seems to be an issue with a few third-party mods that stop rF2 from launching in the new build. We are investigating why these particular mods are causing problems.
Obviously removing these mods (uninstalling, and removing them from packages) stops the issue in the short term, but we do intend to correct the issue. Thanks for your patience!"

Sembra che ci sia un problema con un paio di mods di terze parti che bloccano RF2 al lancio della nuova Build. Stiamo indagando sul perché queste particolari mods stanno causando problemi.
Ovviamente la rimozione di questi mods (disinstallazione, e la loro rimozione dai pacchetti) elimina il problema nel breve periodo, ma abbiamo intenzione di correggerlo appena possibile. Grazie per la vostra pazienza!

"Modders: Please limit description entries to 3000 chars. That's the problem. We will force in a future build."

Added “FuelLevelDigit*” to cockpitinfo.ini.
Changed when the low fuel warning comes on.
Work-in-progress on restoring vehicle state upon race rejoins (server optional).
Added new constraint system that supports chassis flex and more. Not 100% ready for primetime yet.
Removed “hand held” functionality from cameras when cycling through cameras in spectator mode.

Made some improvements to reflection mapping.

Improved default tracking cam values.
Implemented a “clear all cheat values” for a specific path because the old way required selecting all waypoints to be cleared first.
Added option to only show selected camera’s activation zones.

Fixed bug where uninstalled components were polluting inventory during loading.
Fixed memory leak.
Fixed some ttool problems when writing out TGM files.
Fixed random message box spam during recon lap.
Removed FlushPreviousFrame option from plr file to eliminate confusion, this param was moved to config.ini a year ago.
Added fail-safe to make sure pit exit eventually turns green in race.
Prevent pit exit from getting stuck at red during an early safety car.
Fixed client confusion when restarting weekend after another client has left a race.
Fixed a bug with incorrect use of bloom in showroom.
Fixed a problem with track bar geometry introduced a while back (doesn’t affect any current ISI content).

Probable fix for multiplayer AI cars parking in wrong pit spots and blocking garages.
Fixed AI chatting in response to contact (apology or anger depending on perceived fault).

Now uses a single port for simulation data. +port is the command line option. Simulation port in multiplayer.ini.
Can now run server and client on the same machine.


Per commenti e segnalazioni vi rimandiamo al TOPIC.


Related news:

[XGT] ROUND 05: Canada

simracingzone.net Webutation
Z1 Sim Wheel